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Mobile gaming batteries have a relatively short but significant history in the UK. The first mobile phones with gaming capabilities emerged in the late 1990s, but these devices had limited processing power and short battery life. Dedicated mobile gaming batteries, typically high-capacity external packs, only came into play in the mid-2000s with the rise of feature phones like the Nokia N-Gage and the growing popularity of mobile games like Snake. The launch of the iPhone in 2007 and the subsequent explosion of the app store truly revolutionized mobile gaming. Games became more complex, demanding more processing power and draining batteries faster. This fueled the demand for high-performance mobile gaming batteries. The introduction of flagship gaming phones by Asus, Razer, and Black Shark in recent years has further intensified the need for specialized batteries with features like fast charging and extended gameplay capabilities. The UK gaming culture is a vibrant one, with a long history of console and PC gaming. The rise of mobile gaming has seamlessly integrated into this landscape, offering a convenient and accessible way to play. This cultural acceptance, coupled with strong internet penetration and a growing esports scene, has created a fertile ground for the mobile gaming battery market. Trends like cloud gaming services like Google Stadia and Microsoft xCloud are further pushing the boundaries. These services allow users to play graphically demanding games on their mobile devices without draining the local battery, potentially impacting the need for traditional high-capacity batteries. However, cloud gaming is still in its nascent stages, and a reliable internet connection remains a prerequisite.
According to the research report "The United Kingdom Mobile Gaming Market Overview, 2029," published by Bonafide Research, the UK Mobile Gaming market is projected to be valued at more than USD 3 Billion by 2029. Several factors are propelling the UK mobile gaming battery market forward. The UK mobile gaming market is expected to continue growing, with a diverse range of users, from casual to hardcore gamers. This expanding user base will naturally drive the demand for mobile gaming batteries. Lithium-ion battery technology is constantly evolving, offering higher capacities, faster charging times, and improved efficiency. These advancements translate to longer gameplay sessions for mobile gamers. The growing popularity of dedicated gaming phones with powerful processors, high refresh rate displays, and advanced cooling systems further fuels the need for specialized batteries to keep up with their demanding performance. UK consumers are increasingly seeking extended battery life for their mobile devices, not just for gaming but for overall usage. This focus on battery performance creates a positive spillover effect on the mobile gaming battery market. Despite its promising future, the UK mobile gaming battery market faces some key challenges. High-capacity batteries offer longer playtime but can also pose safety concerns if not manufactured to proper standards. Stringent regulations and consumer awareness are crucial to ensure safe battery usage. The mobile gaming landscape is constantly evolving, with new games and features demanding more power. Battery manufacturers need to keep pace with these advancements to ensure their products remain relevant. Many smartphone manufacturers use built-in, non-removable batteries. This limits the replacement market for mobile gaming batteries as users cannot easily upgrade their phone's capacity. The production and disposal of lithium-ion batteries raise environmental concerns. Sustainable practices and responsible recycling programs are essential for the long-term viability of the market.
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The COVID-19 lockdown in the UK significantly boosted the mobile gaming market, with a reported 50% surge in online gaming activity. This upswing in mobile gameplay translated to a heightened demand for mobile gaming batteries. Consumers stuck at home spent more time on their devices, leading to increased battery drain and a need for longer-lasting or additional power sources. This resulted in a temporary boom for the mobile gaming battery market in the UK, likely benefiting manufacturers and retailers catering to this specific niche. However, as lockdown restrictions eased and people returned to pre-pandemic routines, the market growth might have stabilized or even dipped slightly. Firstly, examining segmentation by game genre reveals nuanced demands: Action or Adventure enthusiasts prioritize high-capacity batteries with rapid charging capabilities to sustain intense gaming sessions without interruption, while Casino Games players seek a balance between capacity and portability to ensure uninterrupted gameplay during short breaks. Sports and Role-Playing Games (RPGs) gamers exhibit a spectrum of battery preferences, with casual players opting for moderate capacity options and hardcore gamers leaning towards high-capacity power banks for prolonged play. Strategy and Brain Games aficionados value batteries with reliable performance to sustain prolonged periods of focused play.
Platform-based segmentation highlights differences between iOS and Android users: Apple devotees may favor manufacturer-approved or aesthetically pleasing battery packs, while Android users prioritize compatibility and cost-effectiveness. Age group segmentation illuminates distinct priorities: younger demographics prioritize affordability and portability with a penchant for trendy designs, whereas older age groups prioritize ease of use and battery safety certifications. Finally, segmentation by monetization type delineates preferences based on spending habits: In-App Purchases enthusiasts prioritize uninterrupted playtime, while Paid Apps purchasers prioritize fast charging and power delivery features, and advertising-supported gamers exhibit greater price sensitivity. The UK mobile gaming battery market is a vibrant space fueled by a passionate gaming culture, technological advancements, and a growing demand for high-performance batteries. However, addressing challenges like safety concerns, rapid innovation, and the counterfeit market will be crucial for sustained growth.
Considered in this report
• Historic year: 2018
• Base year: 2023
• Estimated year: 2024
• Forecast year: 2029
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Prashant Tiwari
Research Analyst
Aspects covered in this report
• Mobile Gaming market Outlook with its value and forecast along with its segments
• Various drivers and challenges
• On-going trends and developments
• Top profiled companies
• Strategic recommendation
By Type
• Action or Adventure
• Casino
• Sports and Role Playing
• Strategy and Brain
By Platform
• iOS
• Android
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By Age group
• Below 24 Years
• 24-44 Years
• Above 44 Years
By Monetization Type
• In-app Purchases
• Paid Apps
• Advertising
The approach of the report:
This report consists of a combined approach of primary and secondary research. Initially, secondary research was used to get an understanding of the market and list the companies that are present in it. The secondary research consists of third-party sources such as press releases, annual reports of companies, and government-generated reports and databases. After gathering the data from secondary sources, primary research was conducted by conducting telephone interviews with the leading players about how the market is functioning and then conducting trade calls with dealers and distributors of the market. Post this; we have started making primary calls to consumers by equally segmenting them in regional aspects, tier aspects, age group, and gender. Once we have primary data with us, we can start verifying the details obtained from secondary sources.
Intended audience
This report can be useful to industry consultants, manufacturers, suppliers, associations, and organizations related to the Mobile Gaming industry, government bodies, and other stakeholders to align their market-centric strategies. In addition to marketing and presentations, it will also increase competitive knowledge about the industry.
Table of Contents
1. Executive Summary
2. Market Structure
2.1. Market Considerate
2.2. Assumptions
2.3. Limitations
2.4. Abbreviations
2.5. Sources
2.6. Definitions
2.7. Geography
3. Research Methodology
3.1. Secondary Research
3.2. Primary Data Collection
3.3. Market Formation & Validation
3.4. Report Writing, Quality Check & Delivery
4. United Kingdom (UK) Macro Economic Indicators
5. Market Dynamics
5.1. Key Findings
5.2. Key Developments - 2021
5.3. Market Drivers & Opportunities
5.4. Market Restraints & Challenges
5.5. Market Trends
5.6. Covid-19 Effect
5.7. Supply chain Analysis
5.8. Policy & Regulatory Framework
5.9. Industry Experts Views
6. United Kingdom (UK) Mobile Gaming Market Overview
6.1. Market Size By Value
6.2. Market Size and Forecast By Type
6.3. Market Size and Forecast By Platform
6.4. Market Size and Forecast By Age Group
6.5. Market Size and Forecast By Monetization Type
7. United Kingdom (UK) Mobile Gaming Market Segmentations
7.1. United Kingdom (UK) Mobile Gaming Market, By Type
7.1.1. United Kingdom (UK) Mobile Gaming Market Size, By Action or Adventure, 2018-2029
7.1.2. United Kingdom (UK) Mobile Gaming Market Size, By Casino, 2018-2029
7.1.3. United Kingdom (UK) Mobile Gaming Market Size, By Sports and Role Playing, 2018-2029
7.1.4. United Kingdom (UK) Mobile Gaming Market Size, By Strategy and Brain, 2018-2029
7.1.5. United Kingdom (UK) Mobile Gaming Market Size, By Others, 2018-2029
7.2. United Kingdom (UK) Mobile Gaming Market, By Platform
7.2.1. United Kingdom (UK) Mobile Gaming Market Size, By Android, 2018-2029
7.2.2. United Kingdom (UK) Mobile Gaming Market Size, By iOS, 2018-2029
7.2.3. United Kingdom (UK) Mobile Gaming Market Size, By Others, 2018-2029
7.3. United Kingdom (UK) Mobile Gaming Market, By Age Group
7.3.1. United Kingdom (UK) Mobile Gaming Market Size, By Below 24 Years, 2018-2029
7.3.2. United Kingdom (UK) Mobile Gaming Market Size, By 24-44 Years, 2018-2029
7.3.3. United Kingdom (UK) Mobile Gaming Market Size, By Above 44 Years, 2018-2029
7.4. United Kingdom (UK) Mobile Gaming Market, By Monetization Type
7.4.1. United Kingdom (UK) Mobile Gaming Market Size, By In-app Purchases, 2018-2029
7.4.2. United Kingdom (UK) Mobile Gaming Market Size, By Paid Apps, 2018-2029
7.4.3. United Kingdom (UK) Mobile Gaming Market Size, By Advertising, 2018-2029
8. United Kingdom (UK) Mobile Gaming Market Opportunity Assessment
8.1. By Type, 2024 to 2029
8.2. By Platform, 2024 to 2029
8.3. By Age Group, 2024 to 2029
8.4. By Monetization Type, 2024 to 2029
9. Competitive Landscape
9.1. Porter's Five Forces
9.2. Company Profile
9.2.1. Company 1
9.2.1.1. Company Snapshot
9.2.1.2. Company Overview
9.2.1.3. Financial Highlights
9.2.1.4. Geographic Insights
9.2.1.5. Business Segment & Performance
9.2.1.6. Product Portfolio
9.2.1.7. Key Executives
9.2.1.8. Strategic Moves & Developments
9.2.2. Company 2
9.2.3. Company 3
9.2.4. Company 4
9.2.5. Company 5
9.2.6. Company 6
9.2.7. Company 7
9.2.8. Company 8
10. Strategic Recommendations
11. Disclaimer?
Table 1: Influencing Factors for United Kingdom (UK) Mobile Gaming Market, 2023
Table 2: United Kingdom (UK) Mobile Gaming Market Size and Forecast By Type (2018, 2023 & 2029F)
Table 3: United Kingdom (UK) Mobile Gaming Market Size and Forecast By Platform (2018, 2023 & 2029F)
Table 4: United Kingdom (UK) Mobile Gaming Market Size and Forecast By Age Group (2018, 2023 & 2029F)
Table 5: United Kingdom (UK) Mobile Gaming Market Size and Forecast By Monetization Type (2018, 2023 & 2029F)
Table 6: United Kingdom (UK) Mobile Gaming Market Size of Action or Adventure (2018 to 2029) in USD Million
Table 7: United Kingdom (UK) Mobile Gaming Market Size of Casino (2018 to 2029) in USD Million
Table 8: United Kingdom (UK) Mobile Gaming Market Size of Sports and Role Playing (2018 to 2029) in USD Million
Table 9: United Kingdom (UK) Mobile Gaming Market Size of Strategy and Brain (2018 to 2029) in USD Million
Table 10: United Kingdom (UK) Mobile Gaming Market Size of Others (2018 to 2029) in USD Million
Table 11: United Kingdom (UK) Mobile Gaming Market Size of Android (2018 to 2029) in USD Million
Table 12: United Kingdom (UK) Mobile Gaming Market Size of iOS (2018 to 2029) in USD Million
Table 13: United Kingdom (UK) Mobile Gaming Market Size of Others (2018 to 2029) in USD Million
Table 14: United Kingdom (UK) Mobile Gaming Market Size of Below 24 Years (2018 to 2029) in USD Million
Table 15: United Kingdom (UK) Mobile Gaming Market Size of 24-44 Years (2018 to 2029) in USD Million
Table 16: United Kingdom (UK) Mobile Gaming Market Size of Above 44 Years (2018 to 2029) in USD Million
Table 17: United Kingdom (UK) Mobile Gaming Market Size of In-app Purchases (2018 to 2029) in USD Million
Table 18: United Kingdom (UK) Mobile Gaming Market Size of Paid Apps (2018 to 2029) in USD Million
Table 19: United Kingdom (UK) Mobile Gaming Market Size of Advertising (2018 to 2029) in USD Million
Figure 1: United Kingdom (UK) Mobile Gaming Market Size By Value (2018, 2023 & 2029F) (in USD Million)
Figure 2: Market Attractiveness Index, By Type
Figure 3: Market Attractiveness Index, By Platform
Figure 4: Market Attractiveness Index, By Age Group
Figure 5: Market Attractiveness Index, By Monetization Type
Figure 6: Porter's Five Forces of United Kingdom (UK) Mobile Gaming Market?
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