United Kingdom eSports market Size, Share, Trend & Market Analysis By Type, By Distribution Channel, By End User, Competition, Forecast & Opportunities.
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Esports is now known in many countries, thanks to the increasing reach of technology and the internet, with a growing UK scene in recent years. More than 1.2 million adults in the UK say they watch esports and other competitive gaming events, and esports contribute more than £111.5 million to the UK's GDP each year. The United Kingdom has a sizable esports fan base, with tens of millions of people either playing games or watching gaming events. On a global scale, the industry has a national body that regulates and promotes its esports teams and talents. Chester King founded this national body, known as the British Esports Association (now known as the British Esports Federation).The British Esports Federation recognises and appreciates this and is pioneering esports education to create pathways for young people interested in careers in esports and other closely related digital industries. They've also compiled a wealth of esports career advice. In April 2020, British Esports will collaborate with global education publisher Pearson to create the world's first esports BTEC qualification. Institutions in the UK and around the world will be able to offer these new qualifications to students beginning in September 2020, with funding confirmed from the Education and Skills Funding Agency in the UK. British Esports announced an exclusive higher education (HE) university-level partnership with the College of Esports in December 2021. British Esports assisted in the development of the degree and provided guidance to the College of Esports, delivering unique industry expertise as well as enriching the learning materials for the degree content to ensure relevance to the student and sector as a whole.
According to the research report "United Kingdom eSports Market Overview, 2028," published by Bonafide Research, the market is expected to add USD 67.23 million by 2028.Streaming is expected to dominate the segment share during the forecast period. The growing emphasis on fan engagement is likely to fuel demand for live sports events. Furthermore, the rise in smart phone users is expected to fuel demand for live sports tournaments. Media rights are making a significant contribution to the country's esports industry. Fans can now track live esports activity across the country thanks to easy access to communication technology. Media companies pay exorbitant fees to win the exclusive rights to broadcast live streaming of major sporting events. In recent years, the sale of broadcasting and media rights has been the most important source of revenue for most esports organizers. The revenue generated by the sale of media rights is used to fund major sporting events, renovate stadiums, and contribute to the grassroots development of esports. During the forecast period, sponsorship is expected to grow rapidly, followed by advertising. As the number of viewers grows, the sponsoring team invests in the platform to strengthen its brand image. Similarly, various gaming platforms include in-app advertisements to boost revenue generation.
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