Australia eSports market Size, Share, Trend & Market Analysis By Type, By Distribution Channel, By End User, Competition, Forecast & Opportunities.
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The eSports industry has grown significantly over the past year, with several teams and star players competing in the most popular game tournaments. eSports are associated with different video game genres, with the most popular being first-person shooters, real-time strategy (RTS), fighting, multiplayer online battle arena (MOBA), and others. Esports titles are held in Oceania. From my observations and reports, eSports is developing quite well in Australia. During the COVID lockdown, the esports industry experienced an influx of gamers making professional gaming their source of income. Fortunately, active gaming isn’t the only form of income for individuals seeking to earn in the eSports industry. Australia is often treated as a minor country even though it’s its own continent when it comes to matters of the global scale. However, Australia is a highly developed country with a high-income economy. It’s ranked the world’s largest thirteenth economy, and as you’ll expect, there’s functioning internet and exposure to pop culture in the country. The rise of eSports in Australia isn’t as different from other regions, with the country’s citizens having unlimited access to the internet. As eSports increased in popularity in the United States and bordering regions, it also infiltrated the large country of Australia. However, the eSports industry in Australia is not as recognized as in other established countries. Esports are recognised as a school sport in Australia. Some US colleges have started to offer "eSports scholarships" to attract elite student players. More prosaically, over 160 high schools in Australia and New Zealand compete in the "META High School eSports League," run by the Adelaide Crows AFL club.
According to the research report "Australia eSports Market Overview, 2028," published by Bonafide Research, the Market is expected to add USD 44.06 million by 2028. Streaming is expected to dominate the segment share during the forecast period. The growing emphasis on fan engagement is likely to fuel demand for live sports events. Furthermore, the rise in smartphone users is expected to fuel demand for live sports tournaments. Media rights are making a significant contribution to the country's esports industry. Fans can now track live esports activity across the country thanks to easy access to communication technology. Media companies pay exorbitant fees to win the exclusive right to broadcast live streaming of major sporting events. In recent years, the sale of broadcasting and media rights has been the most important source of revenue for most esports organizers. The revenue generated by the sale of media rights is used to fund major sporting events, renovate stadiums, and contribute to the grassroots development of esports. During the forecast period, sponsorship is expected to grow rapidly, followed by advertising. As the number of viewers grows, the sponsoring team invests in the platform to strengthen its brand image. Similarly, various gaming platforms include in-app advertisements to boost revenue generation.
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